Showing posts with label overview. Show all posts
Showing posts with label overview. Show all posts
Friday, 18 December 2015
Marking 24 Months Of Adventuring...
The Chronicles of Cidri has now been running for two years, which is definitely something of a record for the Tuesday Knights.
You can read about our first year of adventuring, in my take on the old Fantasy Trip default world of Cidri, here.
Unfortunately my health was more down than up this year, which resulted in an unforeseen break in gaming over the summer. After a busy April we didn't sit back down at the table until August, even though we'd left things mid-scenario.
As with last year, the games were initially drawn from the work of the industrious Tim Shorts (either from his fanzine The Manor or his Patreon campaign to produce micro-adventures), but then I changed things up by rewriting a very old adventure from an early issue of Different Worlds for the haunted house games, and the current 'dungeon' the characters are exploring is actually an Into The Odd scenario (which would explain why things are a bit... er... odd!).
LINKS TO CAMPAIGN CHAPTERS:
CHAPTER ELEVEN: Marigold Is Cursed: a one-shot ghost-busting adventure that set the direction for the rest of the campaign.
CHAPTER TWELVE: If You Go Down To The Woods Today and CHAPTER THIRTEEN: Lost In The Nexus Of All Realitity: In their quest to remove Marigold's curse, the group seeks out the legendary 'Witch Of The Woods' and ends up lost in the Realm Of Fairie.
CHAPTER FOURTEEN: I Ain't Afraid Of No Ghost, CHAPTER FIFTEEN: The Hunting Of The Snark, CHAPTER SIXTEEN: Return To The Haunted Manse and CHAPTER SEVENTEEN: Manse Raiders Of The Lost Art: after rescuing a lost child from a haunted house, our heroes return for loot and unleash a great evil on the world.
CHAPTER EIGHTEEN: Into The Badlands: The party get a lead on a lost repository of Mnoren treasure and hope to find artifacts powerful enough to take down a tarrasque.
THE TUESDAY KNIGHTS:
Meredith left us this year to start a new life with her husband Richard in New Zealand, but didn't want to kill off her rogue, Imogen, leaving the character 'in play' should she wish to continue the campaign via email.
After Meredith left we had a gap at the table and Erica (a work colleague of Rachel's) joined us in March as the young scholar Holly.
Clare's trainee wizard Marigold Weaver has become the unexpected focus of much of the 'story' element of the campaign after she was cursed by a ghost, which led to the whole 'Witch Of The Woods' adventure, and now the revelation of her unexplained pregnancy.
My wizard (Marigold's master), Peter Entwhistle, got bumped off during the exploration of the haunted manse (as a key element of the thread that brought the potentially world-destroying tarrasque into the game), and at the end of the year was replaced by the Robin Hood-esque Dirkin as either a GMPC for me or a replacement character for anyone who gets killed.
Pete's Kirchin has become the de-facto leader of the group.
Kevin is playing the group's tank, a beefy dwarven weaponsmith called Davian Battlebeard.
Simon is the group's moral support, morale officer and amoral thief, halfling bard Harry Cobblethwaite.
Thursday, 18 December 2014
Marking Twelve Months Of Adventuring...
The Chronicles Of Cidri has now been going for 12 months, which is something of a record for the Tuesday Knights.
It kicked off using the The Fantasy Trip mechanics, the very old system (dating back to the late '70s) from Metagaming, under Pete's guidance (always with the understanding that he and I would share the gamesmastering duties).
During the Tuesday Knights' early adventures, fellow blogger Chirine ba Kal (of the excellent Tekumel blog chirine's workbench) drew my attention to the Dark Fable miniatures of Dr Mike Burns.
Chatting with Mike, who was also a fan of The Fantasy Trip, he turned me on to Heroes & Other Worlds, a modern adaptation of TFT.
I did some investigating, got a couple of copies of the core HOW rules (one for me and one for Pete) and we decided to 'upgrade' our campaign to this more current engine. We haven't looked back.
The adventures I've run for the Tuesday Knights have all been based upon scenarios cooked up by the brilliant Tim Shorts (either from his fanzine The Manor or his Patreon campaign to produce micr-adventures), while talented cartographer Simon Forster (who is also running a Patreon campaign) has provided us with fantastic maps - updated from the sketchy originals in the TFT books - of the heroes' home town, Bendwyn, and the surrounding area.
Links to Campaign Chapters:
PREQUEL: Origin Stories - we all make new characters, using the TFT rules, in the wake of our TPK in Meredith's Warcraft campaign.
CHAPTER ONE: Dem Bones, Dem Bones and CHAPTER TWO: Zombie Sex Slaves - our heroes clear the undead taint from an old healing house near their town, so Pete's character (Kirchin) can restore it to its previous function.
CHAPTER THREE: Let's Hunt Some Ogre, CHAPTER FOUR: Battle Thong Of The Ogre Republic and CHAPTER FIVE: Frogroth Rising - Our heroes go to the aid of a neighbouring town that is being plagued by ogre trouble.
[At this point I took over running the game and we segued into using HOW]
CHAPTER SIX: Who Let The Pigs Out? Our heroes help the local salt pit owner to rid his mine of a troublesome pest.
CHAPTER SEVEN: The Hunt For Margesh Blackblood (part one), CHAPTER EIGHT: The Hunt For Margesh Blackblood (part two), CHAPTER NINE: The Hunt For Margesh Blackblood (part three) and CHAPTER TEN: The Hunt For Margesh Blackblood (part four) - our heroes travel all around the region in pursuit of an elusive bandit (taking in some side adventures on the way).
THE TUESDAY KNIGHTS:
Meredith's first character, an apprentice wisewoman, was killed during the ogre adventure and replaced by her fiery young rogue, Imogen.
Clare made a welcome return to the Tuesday Knights during The Hunt For Margesh Blackblood arc, bringing with her trainee wizard Marigold Weaver.
My wizard (Marigold's master), Peter Entwhistle, retired to NPC status when I took over running the campaign, as I wasn't comfortable with the idea of having him around as a GMPC.
Pete's GMPC, Kirchin, stepped up to full player-character status when I became the campaign gamesmaster.
Kevin is playing the group's tank, a beefy dwarven weaponsmith called Davian Battlebeard.
Simon is the group's moral support, morale officer and amoral thief, halfling bard Harry Cobblethwaite.
Labels:
bendwyn,
davian,
dundraville,
entwhistle,
harry,
imogen,
kirchin,
marigold,
ogre,
overview,
real life,
veriel whisperwind
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